MediEvil 2

Not to be confused with Medieval II: Total War.

MediEvil 2

Game cover art for the European release
Developer(s) SCE Cambridge Studio
Publisher(s) Sony Computer Entertainment
Composer(s) Andrew Barnabas & Paul Arnold
Platform(s) PlayStation
Release date(s)
  • NA April 30, 2000
  • EU May 9, 2000
Genre(s) Platform
Mode(s) Single-player
Rating(s)

MediEvil 2 (MediEvil II in North America) is the sequel to MediEvil, a Gothic comedy horror platform game that allowed the player to explore several horror themed levels set in the Medieval century, the opportunity to collect items, weapons and activate sequences in order to complete tasks to advance further in the story. It was released on April 30, 2000 in North America and May 9, 2000 in Europe.

Similar to the first game, the player is set to defeat monsters in order to foil Zarok's evil plans again. This sequel also contains several new characters and an entire new range of levels set in 19th Century London. However, it still follows similar beasts, demons, traps and encounters with bosses as before. The exact date of the game's setting is unknown, however the year is defined as 1886 AD, 500 years after Sir Daniel Fortesque was laid to rest.

Contents

Plot

After Sir Daniel Fortesque slew the evil sorcerer Zarok, he went to the Hall of Heroes and his body went to rest for all eternity in peace as a true hero. Now, 500 years later, Dan has been awakened in a Victorian museum in Kensington, 1886, and is found by a helpful ghost named Winston. He learns that Zarok's spell book has unfortunately been found by another sorcerer named Lord Palethorn. Upon opening the book, Palethorn managed to scatter all of the pages across London, turn himself into an elf with red skin (a side effect from the book losing all of its content) and unleashed the living dead amongst the city. So, it's up to Sir Dan and his new allies, a professor with metal hands and a mummy princess named Kiya to stop Palethorn from collecting all the lost pages of the spell book to take over all of London.

After fighting many monsters, ending with the notorious Jack the Ripper (who at first kills Kiya, but is thwarted after Dan travels back in time to save her, officially making the two a couple), Dan eventually finds the final page at Cathedral Spires. This makes the building come down, but Dan survives and wanders the ruins till he gets to a small room. Palethorn then shows up in a hovercraft and takes the page from him, then offers Dan the chance to join him. Dan declines, so Palethorn sends his henchmen Mander and Dogman (who were also affected by the spell, but unlike their master, they were turned into a lizard and dog) to kill him again (the first fight they have occurs in Greenwich Observatory). Once Dan slaughters them, he goes to the next room where Palethorn summons a large blue demon from Zarok's book with a bull's skull for a head and white wings. Dan defeats Palethorn by getting him to accidentally shoot the demon with his machine guns with whatever projectile weapons he has, which results in getting his hovercraft punched by the demon. When the demon throws the final blow on Palethorn, the hovercraft crashes onto the ground and the demon flies into the pit below. Palethorn, before dying, plants a bomb to take Dan with him, but he escapes. The professor, Dan, and Kiya then reunite and like the first game, the ending will differ depending on what the player did:

Levels

Game design

MediEvil 2 contains several of the original forms of gameplay, weaponry and graphics that were present in the first title of the series. Whilst featuring many of the classic swords and other medieval weaponry, long range weapons are more modern, taking the form of pistols, shotguns and portable Gatling guns. Progress through the game is a bit more linear and story driven.

New Features

Changes:

Characters

External links